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>> No.5430570 [View]
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5430570

>>5429285
>Voxels are becoming BIG and its partly because of minecraft fags... and the doom/quake community is falling behind on that
>> yes I also mention Quake about this because I can easily see a Voxel based game as a Demake for Quake 1 and 2
>> except at this point a voxel based quake game would be an upgrade because it would still be 3d but it would make it look pixelated just like it did in the old days

Yeah, no, you fucking demented idiot. There are many ways of achieving the pixelated look without sacrificing brush based architecture, which:

1) when combined with expertly applied phong lighting, passes for perfectly round objects;
2) can go below 1 cubic pixel of density which is totally no fucking go with stupid minecraft voxels.

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