[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.6689902 [View]
File: 471 KB, 1920x1080, Screenshot_Doom_20200806_230904.png [View same] [iqdb] [saucenao] [google]
6689902

>>6689704
>MAP02: Shipwreck Cavern
Questionable progression logic. Why is torch a switch? Can't it be a normal switch (Or no switch at all, considering it's right next to the bridge)?
Two swtiches are not necessary bad, but 2 in a row give impression that they would do the same thing. I only flipped one at first, then fell in a trench and got stuck. Really seems like it should be possible to hang both sectors on the same action.
The hanging fellow on the picture blocks my passage with his infinitely tall ass even though he seems to not be long enough for this. Perhaps replacing him with non-blocking decoration, or alternatively slightly longer decoration would be appropriate?
I need to make a jump to the exit which seems odd to me. Did you forget to tag one step to raise properly?

Navigation
View posts[+24][+48][+96]