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>> No.5871104 [View]
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5871104

>>5871083
Wait so does this mean I can report Doom 2016 and Doom Eternal related posts?

>> No.5814875 [View]
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5814875

So I'm curious about some Ion Fury stuff. Sorry if these are stupid questions.

It was built on EDUKE32, right? What are its differences with just pure Build? Just the OpenGL Renderer, or any limit-removing stuff a la Doom/Boom?

Could you use the IF client to run Blood, Shadow Warrior or DOUK by just loading its assets, sort of like an IWAD? Or does it not work that way at all in Build?

>> No.5687658 [View]
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5687658

>>5687636
I wonder if anyone ever beat E1M1 on "Hurt Me Plenty"...I don't see how any non-pro-gamer could do it beyond "Hey Not Too Rough". Maybe if you use IDKFA it can be done...but even then that's a maybe...

>> No.5617726 [View]
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5617726

Guys, I just had a really stupid idea, but I still want to hear your feedback on this

Has anyone ever made a Doom mod that is about keeping in rhythm with MIDIs? Sort of like Crypt of the Necrodancer.

Was just thinking it might be a silly but neat idea, that you can only shoot in tune with the beat of the music, and if you're out of beat the bullets don't do damage. Is such a thing even possible? And even if it were possible, would it be fun?

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