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>> No.1619981 [View]
File: 59 KB, 196x298, 1398835772873[1].png [View same] [iqdb] [saucenao] [google]
1619981

And like I've been saying all the time, something's quality equals the overall need of it. Here's how some (if not all) the "HD sprites" project threads went, go take a look by yourselves

http://forum.zdoom.org/viewtopic.php?f=19&t=37373
http://forum.zdoom.org/viewtopic.php?f=19&t=35557
http://forum.zdoom.org/viewtopic.php?f=19&t=30879
http://www.doomworld.com/vb/wads-mods/53440-baron-of-hell-high-definition-still-working/

Any questions? Okay, here's some from me, are you still looking forward for HD sprites for Doom? I can understand getting updated edits of some of the monsters which had actual detail attached to them (See: Archvile, probably the Mastermind), but what about the rest of the cast which pretty much had no further detail and the original sprites can display all the detail it ever had? And what would even be the point of creating HD sprites if no-one outside of those who use ZDoom will enjoy it? Why not create 3 new original projects that can be played by everyone instead of just picking the same, old and already repeated to death one?

I rest my case.

tl;dr: come on, read it all. It doesn't take more than 5 mins

>> No.1585074 [View]
File: 59 KB, 196x298, bossb1[1].png [View same] [iqdb] [saucenao] [google]
1585074

>>1585048
>>1585057

BUT WAIT, AN ALTERNATIVE EXISTS! HD SPRITES!

http://www.doomworld.com/vb/post/927246

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