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/vr/ - Retro Games

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>> No.10526412 [View]
File: 112 KB, 1711x962, brightmaps crispy.png [View same] [iqdb] [saucenao] [google]
10526412

>>10526208
Woof, Crispy, Nugget, and I think DSDA have 'faux brightmaps' as an option, which make select sprites, patches, and flats render some bright colors in fullbright.

>> No.10122197 [View]
File: 112 KB, 1711x962, brightmaps crispy.png [View same] [iqdb] [saucenao] [google]
10122197

>>10117869
>And any other tips to make the experience as vanilla as possible
This isn't exactly what you're asking for in words, but based on other things you said, you may find that this approach is best for you.

>DoomLauncher
Add your DOSbox setup or chosen sourceport to this program, and then the .wad files. This program makes it extremely easy to handle files for Doom, and you're going to want to, because while the base game is still a damn good time almost 30 years later, one of the best parts about Doom is that anyone can make levels and stuff for it, and some people turned out to be absolute artisans at that. You're gonna want to check out some custom stuff, and a program like this helps with handling the expansions and stuff, Plutonia, Sigil, and No Rest For The Living being particularly worth it.

>Doom Sprite Fixing Project
Since you mentioned bugfixes. Doom has great spritework, but they implemented it a little sloppily, many frames don't have appropriate offsets, making some animations look choppy, and one or two have some stray or missing pixels and other errors like that. This mod fixes those imperfections, and what you get is the original Doom art design but the animations will look as smooth as originally intended.

>Crispy Doom
Vanilla gameplay and behavior and all, but there's few handy and nice optional features. Fake 'brightmaps' (selective parts of graphics being brightened in the dark, sorta like in DN3D), aren't truly vanilla, but it fits very well with Doom's look and you might like it. Crispy also fixes limitations and 'bugs' like visplane overflows and what not, which you'd want for playing the expansions, and has options for higher resolutions, other HUDs, little cosmetic things like fixed blood colors for some monsters, etc.
The Woof sourceport also does this, but it can play many more kinds of levels.

>> No.9749920 [View]
File: 112 KB, 1711x962, brightmaps crispy.png [View same] [iqdb] [saucenao] [google]
9749920

>>9748698
Correct, horror is a theme, and isn't mutually exclusive to action. Doom is an action game, but it's got a side of horror to it.

>> No.9393092 [View]
File: 112 KB, 1711x962, brightmaps crispy.png [View same] [iqdb] [saucenao] [google]
9393092

>>9393073
I like brightmaps a lot, they're that kind of visual enhancement mod which jives really well with the original game's aesthetics.
I think GzDoom does it in a more practical way, where it references maps for how to light up parts of sprites and textures exactly, and to various strengths, rather than just selecting certain palette ranges to fullbright (which can have certain issues with some custom textures), but for the most part, the way Crispy/Woof does it still works well, and is a cool touch to add to the game.
Seeing the shine of a Pinkie's eyes or a Caco's mouth in the distant dark is just a gorgeous visual touch, and just the same for a glowing computer monitor or an ominous evil gargoyle.

Definitely one of my favorite features sourceport devs have done for Doom.

>> No.9378439 [View]
File: 112 KB, 1711x962, brightmaps crispy.png [View same] [iqdb] [saucenao] [google]
9378439

>>9378234
>Ultimate Doom
Doom was originally distributed as free shareware with just the first episode, and then you could get the full game via mail order for $40.

When Doom 2 was put in the works, it was going to be sold retail, and they figured they oughta sell a version of the first game retail too, so that you could grab both boxes from a shelf in a store and get the full experience. To make a better incentive for this, the retail version of the first Doom got an added episode 4, with some extra hard levels, and this was called Ultimate Doom. If you already bought the original game via mail order you could get a free patch to upgrade your version to Ultimate Doom, so you didn't need to buy the game twice.

>Chocolate Doom
A faithful port of the original .exe to modern systems, complete with basically all the limitations and bugs. If you don't want any changed features or anything, don't want to bother with DosBox, and just want the original, pure experience, then Chocolate Doom gives you exactly that.

>Crispy Doom
Base Doom, but with a variety of nice optional features, like high resolutions and widescreen support, as well as a few small novelty things such as making it so the monsters which bleed green or blue actually make an appropriately colored blood splatter, as well as faux brightmaps (pic related).

>GzDoom
Balls to the walls modding, full perspective correct OpenGL rendering with no palette restrictions, dynamic lights, advanced scripting languages. If you wanted to transform Doom in any way, GzDoom lets you do that from the tiniest little tweaks to the most complex and full fledged conversions.
There's a lot of fun to be had with a lot of the cool shit people have done with GzDoom, but if you're just looking for the original gameplay, you're better off looking elsewhere. Maybe save checking out GzDoom for after you've played through the original games.

>>9375778
Crispy Doom or Woof! would do that.

>> No.7430986 [View]
File: 113 KB, 1711x962, brightmaps crispy.png [View same] [iqdb] [saucenao] [google]
7430986

>>7429653
>>7429660
Brightmaps are just absolutely great, it's one of the modern features which actually fits well into the classic vanilla experience.
Seeing the glowing eyes of imps, cacos, and pinkies in the dark, or the glow of computer monitors and evil skull decorations on the walls, it's all just so fucking cool. I wish the Unity ports and Doom 64 had brightmaps as options so more people could see how awesome it is.

>> No.6863456 [View]
File: 113 KB, 1711x962, Crispy Doom Skull Brightmaps.png [View same] [iqdb] [saucenao] [google]
6863456

>>6863451
Wouldn't solo-net technically make nightmare easier?

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