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/vr/ - Retro Games

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>> No.4420363 [View]
File: 303 KB, 369x925, Kuja_Render.png [View same] [iqdb] [saucenao] [google]
4420363

I think a lot of people misunderstand some of the design choices behind these characters. For instance, I'm pretty sure Kuja isn't intended to be a crossdresser, even though that's the impression he's likely to make with a Western audience. In Japanese media, power and beauty are often conflated; a male character with strong feminine features is likely to be intended as one of the more powerful characters in the setting. There are similar design choices to be found in your "manlier" series like DBZ (Frieza) as well.

But yeah, it still looks pretty ridiculous.

>> No.4235925 [View]
File: 303 KB, 369x925, Kuja_Render.png [View same] [iqdb] [saucenao] [google]
4235925

obligatory Kuja

>> No.3303313 [View]
File: 303 KB, 369x925, Kuja_Render.png [View same] [iqdb] [saucenao] [google]
3303313

Am I reading too deeply into character designs, or were retro Japanese developers unanimously bisexual?

>> No.3044883 [View]
File: 303 KB, 369x925, 1430840213145.png [View same] [iqdb] [saucenao] [google]
3044883

>>3044742

Is retro boipussy welcome?

>> No.2517382 [View]
File: 303 KB, 369x925, Kuja_Render.png [View same] [iqdb] [saucenao] [google]
2517382

Women just aren't worth the effort. Post qt femboys instead.

>implying you wouldn't ravage Kuja's boipussy

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