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>> No.6198290 [View]
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6198290

Do you want to mod some Blood? Are you too lazy to do the preliminary research yourself? Well your in luck....

If you don't have it already, get the mapedit exe from here and place it in your Blood directory.
https://www.moddb.com/games/blood/downloads/mapedit

Here's an easy way to setup mapedit with a shortcut, this is the best way to go about it unless you like using dos commands every time you start mapedit: https://steamcommunity.com/sharedfiles/filedetails/?id=863927494

Once you get that working, you should change theses settings in "dosboxBloodEditor.conf" and "MAPEDIT.INI"

==== dosboxBloodEditor.conf ====
"aspect=true"
"sensitivity=x" (I made mine 50)
==== MAPEDIT.INI ====
HighlightThreshold=x (I made this 200)
====================================
Once you get in the editor, check out this video for an overview of the basic mapedit controls. https://www.youtube.com/watch?v=0rL_0AU3wqE&feature=emb_logo

You can also print out "MAPEDIT.TXT", this is a great reference for most aspects of the editor, except the triggering systems. That documentation is straight up nonsense unless you already know what your doing.

Unlike duke 3d, Blood doesn't use Hi-tags and Lo-tags for linking sprites. Instead, it uses RX and TX id's (receive and transmit respectively). This here site is a great reference for how to set up those up and make cool build engine stuff (breakable walls, rotating sectors, ya know) http://www.baitd.bloodgame.ru/bme.htm#tutorials

I should also warn you that in mapedit there's no such thing as "undo". If you fuck your sectors somehow, tough tits you gotta reload the map. Save ritually and make multiple copies of maps.

That's about all for now, I might make more posts after I do some more learnin, build engine modding is pretty comfy once you get the hang of it.

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