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/vr/ - Retro Games

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>> No.10054663 [View]
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10054663

>> No.9925245 [View]
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9925245

>> No.6707760 [View]
File: 62 KB, 500x400, 1593169952063.gif [View same] [iqdb] [saucenao] [google]
6707760

>>6702762
Well drawn, large sprite overlayed on that early 3D background, gorgeous

Love the mysterious feeling this one evokes

>> No.6550960 [View]
File: 62 KB, 500x400, 1588114114018.gif [View same] [iqdb] [saucenao] [google]
6550960

>> No.6379550 [View]
File: 62 KB, 500x400, YI.gif [View same] [iqdb] [saucenao] [google]
6379550

>> No.6350441 [View]
File: 62 KB, 500x400, YI.gif [View same] [iqdb] [saucenao] [google]
6350441

>> No.6031878 [View]
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6031878

>dat underground cave theme

>> No.5953802 [View]
File: 62 KB, 500x400, yoshi.gif [View same] [iqdb] [saucenao] [google]
5953802

Psychic types are weak against common human phobias: bugs, ghosts and the dark.

>> No.5932198 [View]
File: 62 KB, 500x400, YI.gif [View same] [iqdb] [saucenao] [google]
5932198

>>5931123
peak 2D era.

>> No.5543416 [View]
File: 62 KB, 500x400, yoshi.gif [View same] [iqdb] [saucenao] [google]
5543416

/vr/ isn't the place to be spouting politics, my god. Hell, anywhere on this site outside of /pol/, /b/ and /trash/ isn't the place for political shitflinging. Just shut up and talk about videogames.

>> No.5532357 [View]
File: 62 KB, 500x400, YI.gif [View same] [iqdb] [saucenao] [google]
5532357

>> No.5379328 [View]
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5379328

>This background from Yoshi’s Island is made out of two layers, the cave layer and the star layer behind it. When Yoshi moves, the parallax effect causes the star layer to scroll relative to the cave layer. Certain isolated pixels in the cave layer are transparent, so that whenever they align with a star in the layer below, they become white for one frame, creating the illusion of sparkling.

What other cool tricks do you know that old games used to create unusual visual effects?

>> No.1520783 [View]
File: 62 KB, 500x400, sparkle.gif [View same] [iqdb] [saucenao] [google]
1520783

>This background from Yoshi’s Island is made out of two layers, the cave layer and the star layer behind it. When Yoshi moves, the parallax effect causes the star layer to scroll relative to the cave layer. Certain isolated pixels in the cave layer are transparent, so that whenever they align with a star in the layer below, they become white for one frame, creating the illusion of sparkling.

What other cool tricks do you know that old games used to create unusual visual effects?

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