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/vr/ - Retro Games

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>> No.4950893 [SPOILER]  [View]
File: 125 KB, 320x240, 1533272615196.png [View same] [iqdb] [saucenao] [google]
4950893

>>4950876

>> No.4668919 [View]
File: 125 KB, 320x240, Mischief_Makers_(Europe)-9.png [View same] [iqdb] [saucenao] [google]
4668919

>> No.3441948 [View]
File: 125 KB, 320x240, mischief2.png [View same] [iqdb] [saucenao] [google]
3441948

>>3441923
Kirby wishes it had bosses as great as MM.

>> No.3229038 [View]
File: 125 KB, 320x240, trouble brewin.png [View same] [iqdb] [saucenao] [google]
3229038

>>3228913
>The only cool boss design is stage 1's. Treasure is known for having awesome bosses, so what went wrong here?

NAMI didn't work on it this time. He did make most of the bosses in Radiant Silvergun, though.

>> No.3115396 [View]
File: 125 KB, 320x240, Mischief_Makers_(Europe)-9.png [View same] [iqdb] [saucenao] [google]
3115396

>implying a Suganami game is one of the worst

Way to fail at your own bait OP. Besides, there's other Treasure games that trigger people a lot more, like Ikaruga.

Treasure's actual worst (in terms of /vr/-era Treasure) is probably Rakugaki Showtime, but even that one is still somewhat fun to play.
Mischief Makers is not their best, but it's up there.

SHAKE SHAKE

>> No.2415497 [View]
File: 125 KB, 320x240, Mischief_Makers_(Europe)-9.png [View same] [iqdb] [saucenao] [google]
2415497

>>2415326

It has more Treasure games than, say, the mighty PlayStation.

>> No.2384535 [View]
File: 125 KB, 320x240, Mischief_Makers_(Europe)-9.png [View same] [iqdb] [saucenao] [google]
2384535

Treasure General?

>>2384460

Pretty sure every game on the N64, B-T included, is /vr/, don't worry.

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