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/vr/ - Retro Games

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>> No.10511525 [View]
File: 135 KB, 454x555, 1573358762472.jpg [View same] [iqdb] [saucenao] [google]
10511525

>> No.10122167 [View]
File: 135 KB, 454x555, Gargoyle Fountain at Rodin Museum.jpg [View same] [iqdb] [saucenao] [google]
10122167

>>10117869
>How to set up the DOSbox version of the game to get the most vanilla experience, as if playing in 1993?
You could do that, but honestly it's really not worth bothering with DOSBox for Doom. Chocolate Doom is designed to give you the proper authentic feel, replicating everything perfectly, down to the bugs, all while running exactly like it should on modern systems, no need to tweak anything. It's the gold standard of faithful videogame source ports.

If you enjoy tinkering though, by all means set up DOSbox, it'll work too.

>I'm playing on an old LCD 1280x1024 monitor and the picture seems too pixelated and low quality
You won't ever really get away from that, you get way up close to sprites and textures all the time so you're going to see big square pixels no matter what. If you want a CRT shader, just go with whatever you think looks best to you, this game ran on a million different setups (even on TVs), there's no single fully authentic one.
Personally, I think Doom is one of those games which transitioned well to sharp and clear LCD screens because of the blocky sprites and textures already being really evident at all times anyway. If you're not playing on higher resolutions like most do today, it's gonna be even blockier as things get resolved away at a distance.

>and the picture seems too pixelated and low quality
Looks about right to me.

>Also, what utilities to use to fix all the possible bugs of the DOSbox version?
If you want to fix some bugs, then you actually don't want DOSbox or Chocolate Doom. They're not a huge deal because they seldom apply to the original levels (such as an Intercept Overflow), but many bugs were just never fixed. If you want something close to vanilla but with improved comfort and quality of life, you'd want the Crispy Doom or Woof sourceports.

>>10117886
Shut up, you retard.

>> No.8511750 [View]
File: 135 KB, 454x555, Gargoyle Fountain at Rodin Museum.jpg [View same] [iqdb] [saucenao] [google]
8511750

>>8499980
Aubrey Hodges is not a good *composer* as far as Doom music goes, he has very little imagination, all his tracks are just random background noise, there's no kind of melody or theme.
Compare to the spooky tracks written for the original Doom and Doom 2, which actually conveys a sinister atmosphere much better:
https://youtu.be/q7MGbUYslrU
https://youtu.be/ETV9fPmieOM
https://youtu.be/zJ6c98nmv9U
These are also original compositions not based on rock music.

>>8511430
Basically, though it's usually transformative, it's never a 1 to 1 imitation.
They'd take a section or riff from one song and then build a new track based on it.
Map 16's is based on Black Sabbath's After All (The Dead):
https://youtu.be/xuhYXwSSUWw
... but only on the opening of it, then ignoring the rest of the song to build around a slightly higher tempo version of that part as its main melody ("The Demon's Dead"):
https://youtu.be/O13qftWpF-k

Map 08's track takes the drum beat and some guitar wiggle from Argent's Hold Your Head Up, which is an up-tempo and cheery rock song:
https://youtu.be/-L6qjwbklAQ?t=230
... but the track "The Dave D. Taylor Blues", is a much more somber and melancholic atmospheric tune that sounds very little like Argent's song:
https://youtu.be/ZQQ5gAdAkxA

Some songs are closer, Alice In Chains' Them Bones was used for Map 23:
https://youtu.be/zTuD8k3JvxQ
... the resulting "Bye Bye, American Pie" could have tried to imitate the aggressive guitars much closer, though didn't:
https://youtu.be/QWmacWwTylw

E2M2 uses "The Demons From Adrian's Pen":
https://youtu.be/-krqwkoQKiA
... which if you listen closely, is inspired by Metallica's The Call Of Ktulu, an excellent instrumental track, but is VERY different:
https://youtu.be/TfGMinbSVI8

It's not the most creative, but it's about as creative as you can get when your client gives you a collection of rock and metal albums and asks you explicitly to make the music for their game sound a lot like them.

>> No.7200131 [View]
File: 135 KB, 454x555, Gargoyle Fountain at Rodin Museum.jpg [View same] [iqdb] [saucenao] [google]
7200131

A gargoyle face fountain at the Rodin museum in Philadelphia, as featured in Nightmares in the Sky: Gargoyles and Grotesques. Photos from this book would be digitized and featured in games, most famously Doom.

>> No.6002436 [View]
File: 135 KB, 454x555, Satyr_Texture_Gargoyle.jpg [View same] [iqdb] [saucenao] [google]
6002436

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