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/vr/ - Retro Games

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>> No.6032964 [View]
File: 171 KB, 1600x800, SI_N64_PerfectDark_image1600w.jpg [View same] [iqdb] [saucenao] [google]
6032964

any way to make the enemies in this game react faster like in goldeneye?
I hate the fact that in rare shooters enemies look at you for like a solid 3-4 seconds to try and figure out if you're a threat before they finally start shooting at you.
like what fucking cumbrain programmed the AI?
these guards are supposedly on patrol, yet they're so shocked by your presence they all forget what they're supposed to do, for a good couple of seconds they're absolutely stunned and it makes the game way too easy, even on the N64 controller (with 1.2 control scheme)

>> No.6020827 [View]
File: 171 KB, 1600x800, SI_N64_PerfectDark_image1600w.jpg [View same] [iqdb] [saucenao] [google]
6020827

I'm using the keyboard and mouse build of the 1964 emulator.
It was way too easy on perfect agent, so I changed the enemy accuracy to 170%, which worked great for fighting enemies - but I opened a door and got my ass blasted by a sentry gun in less than a second.
>What difficulty for KB/M?
>What sliders for enemy attributes?

>> No.5758875 [View]
File: 171 KB, 1600x800, SI_N64_PerfectDark_image1600w.jpg [View same] [iqdb] [saucenao] [google]
5758875

Perfect Dark is one of the most impressive games on the N64, and I would say that it's a top FPS for sure.

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