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>> No.9248617 [View]
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9248617

>>9248223
This post is fucking brain damaged, besides S.T.A.L.K.E.R. not being much of anything like Call Of Duty, as stated by the other guy, Bioshock isn't either, unless maybe you mean the later ones (I never played those).

I would even say that Wolfenstein 3D doesn't fit together with Doom, in spite of not coming out very long before it, because it's just so incredibly plain and better fits in with comparatively simpler earlier games such as Hovertank 3D and Catacomb 3D. They're chronologically close and there's lineage, but Doom is such a gargantuan leap from Wolfenstein 3D that it's nowhere in the same league, the latter is much more like games such as Hovertank 3D and Catacomb 3D, real primitive and barebones first person shooters of the early era, but much faster and with way nicer graphics sounds.

Doom was a new era, and people had to hurry catching up, for the next 12 months basically only Quarantine and Heretic were on a comparable level of complexity in graphics and gameplay (and the latter is straight up built on a licensed Doom engine). For most of 1994, most other first person shooters were still stuck on or near Wolfenstein 3D's level. This is excluding Ultima Underworld, which wasn't a fast first person shooter (it was slow and plodding), but which was a fully texture mapped realtime 3D world that mogged near everything else and served as a benchmark for what PC's really could do, months ahead of Wolfenstein 3D.

You'd be leaving out lots of 'stoneage' shit like Corporation, and the primordial ooze that is Maze War.

>>9248560
Such branching out and departures were already going on in the 90s, some even predating Doom. Games such as System Shock, Quarantine, Marathon, TekWar, Strife, Unreal, Hexen, Terminator : Future Shock, Trespasser, Deus Ex, Isle Of The Dead, Team Fortress Classic, Counter-Strike, Goldeneye, Rainbow Six, Descent, Cybermage, Powerslave, and Realms Of The Haunting, along with associated sequels.

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