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>> No.7461180 [View]
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7461180

>>7458501
To answer to this, it's not that it's developing at "snail's pace" as you say. When I developed GS2 I kept a steady pace that eventually really burned me out, If I just took my time to rest and take things slower, aspects of the project would've probably been better (and I wouldn't have had a severe case of wrist pain from mapping weeks before the release date).
I'm taking my sweet time to make sure that Golden Souls 3 will be the best, most inspired of the trilogy, it's gonna be the last one and it's gonna go out with a bang.

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