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>> No.9449612 [View]
File: 1.60 MB, 800x450, More punching.webm [View same] [iqdb] [saucenao] [google]
9449612

I did some more drastic changes tonight with GMOTA. I've stripped out the spell cubes and removed the sub shots for the Blazter. That shit was convoluted and shitty anyway. The other items that came out of the spell cubes for the other heroes, like Doomslayer's knives and Kustam's other tools will pop up in subweapon chests instead.
I also went ahead and made punching give Blazter ammo. You can also throw punches when the gun is emptied out and in that sleeping state. Along with this, you can now throw subweapons with the Blazter selected. Oh and the weird crystal prison thing is gone, now Blazter shots just put enemies into this spinning stun state, keeps shit cleaner and more consistent. The only downside now is if you're playing a map that has some custom monsters, you're not going to be able to stun them. Though I don't know how common custom monsters are in maps nowadays.
I should probably put the Blazter on Blaz's right arm for those punching attacks now.

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