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/vr/ - Retro Games

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>> No.9281560 [View]
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9281560

Looks like it was mentioned last thread, the sort of recent DoomRPG rebalance is pretty cool, but I've never played DoomRPG before so I don't know how much is just base features and how much is changed by the fork. The shop prices are pretty well balanced for single wad play and I like it way more than the old zetashop addon for DRLA. You can get some DRLA goodies and a decent shield system by map30 and by god do you need to use all the mechanics it offers like shields. 550 points of regenerating shields over top of 400 real hp is not overkill, it's the bare minimum to survive level scaled colourful hell monsters. It might be less insane with a different monster mod but I haven't tried.
If you just play maps in order without replaying an early map to grind, it doesn't break a mapset's balance any more than normal continuous play does, especially since backpacks are just refills and not upgrades, you need to level up to carry. By endgame you'll have a bit less than a normal backpack of bullets and shells, and for rockets and cells, less than 50 and 300
If you really want to pistol start for playing a community project wad, nomad is the weakest class but still viable and keeps DoomRPG collectables. Biggest issue is that DRLA rare weapons don't always match the ammo type of the vanilla pickup they replace so you could end up with a plasma weapon on the first shotgun and no cells to spend, or a crucial secret BFG gets replaced by a rare pistol. You can reroll a level by going to the hub so a playthrough never gets bricked if you don't want it to though.

I recommend it if you don't mind a little bit of Fingerless Glove Meter and a lot of menus in your Doom. It works even better as a way to turn an existing wad into an RPG campaign than in Oblige levels imo

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