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/vr/ - Retro Games

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>> No.10141897 [View]
File: 55 KB, 353x500, it also had long ass loading times.jpg [View same] [iqdb] [saucenao] [google]
10141897

Gets me thinking, wonder if they'll ever do a Quake 3 remaster that has the PS2 port's unique campaign included. Though the game's MP focus and Quake Live also being a thing doesn't help.

>> No.4655735 [View]
File: 54 KB, 353x500, 23490.jpg [View same] [iqdb] [saucenao] [google]
4655735

>characters have different stats which are upgraded when you change tiers
>campaign isn't just DM
>but it's a console FPS and the only control schemes you can have make it even worse
I hope someone's ported its singleplayer content to the PC

>> No.4103873 [View]
File: 54 KB, 353x500, completely different single player.jpg [View same] [iqdb] [saucenao] [google]
4103873

>>4103836
Okay, it's not really terribly much different in concept, but it's a lot more different than it is on PC other than the datamined voice files some here know about. For the SP mode, Sarge, Doom, Major, Anarki, and Klesk were the only playable characters and they even had different stats. Going up the tiers gave them better stats and new skins to reflect them, so later they get more fucked up with cybernetics. The rest are playable in MP, but you can use your overpowered SP characters in it too.

What else was new were that the tier advancement challenges had you teleport from arena to arena seamlessly Vortex Portal-style fragging bots until they lose all their lives or you lose all yours as the fail state, and the different 'rewards' gotten at the end of a match gave you items or different starting weapons. That Valrigar announcer guy was a boss in the second last tier, and appears again as the final boss where you have to shoot down his shield before you go around a map littered with powerups and wail down on his HP sponge ass.

It also had some Team Arena content (Chaingun, maps, some skins, etc) but no runes. There are also some game modes absent from Q3A like trying to hold on to a single flag for the longest time, and also some with limited lives as well. Bullfrog did the port, if I remember right they added a Dungeon Keeper-esque easter egg skin as well.

The game had very long loading times and the MG sounded better
Doomguy was the one with the initial speed malus

>> No.2821691 [View]
File: 54 KB, 353x500, completely different single player.jpg [View same] [iqdb] [saucenao] [google]
2821691

>>2821049
Bullfrog Productions apparently had a hand in it, and EA was the publisher.

>>2820975
>>2821245
Yes for real, but you gradually increase all of his stats including speed throughout the game whenever you get a new skin to offset it.

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