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>> No.8414374 [View]
File: 36 KB, 160x160, zandro.png [View same] [iqdb] [saucenao] [google]
8414374

Seeing how Zandronum doesn't look like it's following gzdoom's path and doing its own thing instead, I wonder how viable it would be to submit features and have them accepted compared to Graf's port.

>> No.8337846 [View]
File: 36 KB, 160x160, zandro.png [View same] [iqdb] [saucenao] [google]
8337846

>New Zandronum version around the corner
>Incluedes features such as more EVENT script types, switching player classes through ACS and and a CVAR to make projectiles ignore allies unless specified.
>These probably will never be ported to gzdoom.
Guess that means I'll have to learn zscript and make separate mod versions for each port.

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