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/vr/ - Retro Games

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>> No.7369538 [View]
File: 84 KB, 900x750, shambler ree.gif [View same] [iqdb] [saucenao] [google]
7369538

>>7369485
>he doesnt like brown

>> No.6813016 [View]
File: 84 KB, 900x750, FUCKING RANGERS GET OUT OF MY SLIPGATE.gif [View same] [iqdb] [saucenao] [google]
6813016

>>6812806

>> No.5998959 [View]
File: 84 KB, 900x750, FUCKING RANGERS GET OUT OF MY SLIPGATE.gif [View same] [iqdb] [saucenao] [google]
5998959

>>5991463

>> No.5678965 [View]
File: 84 KB, 900x750, FUCKING RANGERS GET OUT OF MY SLIPGATE.gif [View same] [iqdb] [saucenao] [google]
5678965

>>5678670
It'd be fucking amazing if MJ was alive and was secretly posting about retro games on 4chan.

>>5678720
IBS is time consuming, also I had to take my puppy for a walk.

>>5678950
AWW FUUUUCK

https://files.catbox.moe/oqdnqp.zip

>> No.5602141 [View]
File: 84 KB, 900x750, FUCKING RANGERS GET OUT OF MY SLIPGATE.gif [View same] [iqdb] [saucenao] [google]
5602141

ROOOOOOARR
FUCKING RANGERS, GET OUT OF MY SLIPGATE

>> No.5361453 [View]
File: 84 KB, 900x750, 1535381384611.gif [View same] [iqdb] [saucenao] [google]
5361453

How can I tell if I'm executing strafe-jumps / bunnyhops in Quake 1 correctly?

Are there any maps that need you to do it to progress, at least for a secret or something? Or any console commands that can tell you your speed? In Quakespasm I mean, I know there's one for EzQuake.

>> No.4698474 [View]
File: 84 KB, 900x750, FUCKING RANGERS GET OUT OF MY SLIPGATE.gif [View same] [iqdb] [saucenao] [google]
4698474

>>4698416

>> No.4202307 [View]
File: 84 KB, 900x750, shambler doing its best khezu impression.gif [View same] [iqdb] [saucenao] [google]
4202307

>Want to play through megawads I haven't touched yet
>Also want to try out other gameplay mods at the same time
>Think it might ruin the intended experience
>Don't end up playing anything at all

>> No.4199412 [View]
File: 84 KB, 900x750, GL_TEXTUREMODE GL_NEAREST.gif [View same] [iqdb] [saucenao] [google]
4199412

>>4199406

>> No.4008907 [View]
File: 84 KB, 900x750, GL_TEXTUREMODE_NEAREST.gif [View same] [iqdb] [saucenao] [google]
4008907

>>4008894
>implying I don't tell anyone who listens
On that note, why the FUCK does Quakespasm have horrible garbage-ass texture filtering enabled by default?

>> No.3986887 [View]
File: 84 KB, 900x750, GL_TEXTUREMODE_NEAREST.gif [View same] [iqdb] [saucenao] [google]
3986887

>>3986836
Be careful, the Shambler has been designated as an icon of hate speech used by alt-brown Shub supremacist groups.

>> No.3978830 [View]
File: 84 KB, 900x750, shambler doing its best khezu impression.gif [View same] [iqdb] [saucenao] [google]
3978830

Well, I guess I can't go making a new thread for whatever reason. Can someone else please give it a try? I've got the news post lined up and waiting, if you're creatively bankrupt for an image/tagline use that Click shoop posted earlier.

>>3978823
>Advertise

That's exactly what happened in regards to the news post, though yes he probably does need to organize it better.

>> No.3764658 [View]
File: 84 KB, 900x750, shambler doing its best khezu impression.gif [View same] [iqdb] [saucenao] [google]
3764658

>>3764652
>what if revenants could combine in megazord fashion?

Only if Doomguy can get a mount or mecha to take it on with

>> No.3738430 [View]
File: 84 KB, 900x750, GL_TEXTUREMODE_NEAREST.gif [View same] [iqdb] [saucenao] [google]
3738430

>>3738419
AND THEN I DON'T FEEL
SOOOOOOOOOO HUUH HUUH HUUH

>>3738424
Don't hate, appreciate.

>>3738427
>blundertale poster judging others for their taste in wank material

>> No.3613440 [View]
File: 84 KB, 900x750, GL_TEXTUREMODE_NEAREST.gif [View same] [iqdb] [saucenao] [google]
3613440

>>3613438

>> No.3564113 [View]
File: 84 KB, 900x750, shambler doing its best khezu impression.gif [View same] [iqdb] [saucenao] [google]
3564113

>>3564110
Is this a belated April Fools?

>> No.3462582 [View]
File: 84 KB, 900x750, shambler doing its best khezu impression.gif [View same] [iqdb] [saucenao] [google]
3462582

>>3462576
http://oblige.sourceforge.net/forum/index.php?topic=441.0

Click on the May 30th update text for the Mediafire link, use the theme control for shit like snow/gothic maps and see the gameplay tweaks. The texture set wad that's in the root of the folder has to be loaded with whatever new maps OBLIGE shits out for you or you'll get an assload of missing textures.

I assume the guy was a furry with that dragon or sergal-thing avatar

>> No.3372554 [SPOILER]  [View]
File: 84 KB, 900x750, 1468959726730.gif [View same] [iqdb] [saucenao] [google]
3372554

>>3372545
You don't need to use fraps, just bind a key to "screenshot"

>models and sprites together
reee

>> No.3368303 [View]
File: 84 KB, 900x750, GL_TEXTUREMODE_NEAREST.gif [View same] [iqdb] [saucenao] [google]
3368303

>>3368286
WHY WOULD YOU POINT THAT OUT


FUCK

>> No.3348806 [View]
File: 84 KB, 900x750, shambler doing its best khezu impression.gif [View same] [iqdb] [saucenao] [google]
3348806

From your own experiences, what's some of the biggest amount of bullshit thrown at you by any combination of Doom maps or mods?

Go nuts, I'm genuinely interested on what you lot might want to share.

>> No.3325075 [View]
File: 84 KB, 900x750, GL_TEXTUREMODE_NEAREST.gif [View same] [iqdb] [saucenao] [google]
3325075

>>3324953
>Disshitution of Eternity
>better than stock Quake

You get the fuck out right now and don't come back until you fix your shit taste.

>> No.3303293 [View]
File: 84 KB, 900x750, RUUUUUUUUUHHHHHH.gif [View same] [iqdb] [saucenao] [google]
3303293

Don't you just love it when a gameplay mod has like 200 different powerups and they have really vague names and you don't know what the fuck they do?

>> No.3105019 [View]
File: 84 KB, 900x750, FUCKING RANGERS GET OUT OF MY SLIPGATE.gif [View same] [iqdb] [saucenao] [google]
3105019

>>3104817
Doom
>great level design, most maps feel distinct from another
>kickass music
>supreme monster design, pretty much everything fills a niche, they're all aesthetically pleasing and easy to discern from a long distance due to color and movement
>weapons range from average to excellent, all off them has punch, only the pistol is really that useless
>you can look all over the game and see the touches of each individual in the graphics, in the sound and music, in the code, it's a very fulfilling game
>endless user content
>runs great on complete toasters

Quake
>ok level design, some maps stand out more than others, but a lot of it feels very much the same
>music is kind of meh, might as well not have it
>good monster design, but not as varied or versatile
>weapons range for abysmal to excellent, the shotgun is plain bad, unsatisfying and useless, and the supershotgun feels like a bad compromise, the axe is very boring, the nailgun and grenade launcher is meh, on the other hand, the super nailgun is extraordinarily good, the rocket launcher and tesla cannon are both great
>you can look over the game, and you see some personal touches, but ultimately it feels very sloppy and rushed, and thrown together, like they didn't realize the original vision (which is what happened)
>good amount of user content, but not as much
>the multiplayer obsessed people are insane
>will require better hardware than for Doom, but anything that's terribly dated 6 years ago should have no problems running it alright

I think Quake is a pretty good game, but in my opinion, it's really overrated

>> No.3096220 [View]
File: 84 KB, 900x750, GL_TEXTUREMODE_NEAREST.gif [View same] [iqdb] [saucenao] [google]
3096220

>>3096156
FUCKING RANGERS GET OUT OF MY SLIPGATE
RAAAAAAAAAAAAA

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