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/vr/ - Retro Games

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>> No.7457325 [View]
File: 190 KB, 960x540, Screenshot_Doom_20210224_065304.png [View same] [iqdb] [saucenao] [google]
7457325

>>7457201
>>7456968
Try as I might, I cannot beat this level without saving between tiers, even if cheating like a bitch by using GzDoom's jumping to get up on the teleporter on the bottom after falling all of the way down from the top (not otherwise), and even grabbing the Invulnerability near the Cyberdemon, because he'll push me off, and I have comparably tiny amounts of time on that powerup.
The Arachnotrons on the second tier are annoying as FUCK, especially with their extended salvos of fire tracing you through the flowing blood which you cannot see through. They by far are the source of most deaths. I also think the teleporter alcove guarded by the Arch-Viles should be more visually distinct, it's really easy to be running around that section and lose track of which alcove the teleporter is inside, especially if you fell down from above.

It's supposed to be hard, and I'm not exactly the best player or anything, but I must have tried 20+ times, with differing approaches and with different lucks with RNG, but I straight up cannot do it. I came close a single time, but ran out of health and cells against the Cyberdemon.

I love this level, I love it a lot, it makes my hands sweat and my heart pound, it's extremely exciting, but in my opinion, the margins the player has are too thin.

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