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/vr/ - Retro Games

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>> No.10159149 [View]
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10159149

>> No.8784136 [View]
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8784136

Is this the spontaneous image dump? I have more general fanart than anything /vr/ specific but I'll see what I can find

>> No.4279410 [View]
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4279410

>>4279164
>>4279165
Do we have any good example mods out yet that I can read over the code? I seem to learn best by example. My C/C++ skills are pretty bare bones.

>> No.3123334 [View]
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3123334

>>3123324
Wow, that's pretty sexy honestly. I've seen so much of vanilla doom textures that any new colors, textures, and sprites always jump out at me.

>> No.3041892 [View]
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3041892

>>3041872
Sure why not. I'm a lefty myself. I mean for handwriting, not applying lipstick.

>> No.2788427 [View]
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2788427

>>2782065
I've heard of OBLIGE, but not SLIGE. Gonna give this a whirl.

>> No.2483368 [View]
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2483368

>>2483364
meant for
>>2483356

>> No.2354602 [View]
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2354602

>>2354276
I have the paid version (like 2 dollarydoos) and it seems to run most mods well. Project MSX is nearly impossible on anything harder that Casual because your reaction and precision is still less than mouse and KB. I'm not exactly sure how new is the dev build it uses; it don't seem to run/recognize DRLA at all.

The overall control customization makes it the best fps controls I've ever used on a touchscreen. Basically dual analogue controls that you can make as large as you want, adjustable sensitivity, and the ability to move the buttons is what makes it work so well.

All in all, a pretty good port for mobile devices. I believe it has Bluetooth game pad and mouse KB support, but as far as I'm concerned you might as well just run it on a cheap laptop if you want that.

>> No.2329213 [View]
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2329213

>>2329038
you too m8! Maybe I can get back to spriting now that I have some time off.

>> No.2288381 [View]
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2288381

http://vocaroo.com/i/s0xDGzpNLUGZ

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