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/vr/ - Retro Games

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>> No.5940438 [View]
File: 1.30 MB, 1920x1080, karnov 64 2.png [View same] [iqdb] [saucenao] [google]
5940438

>not playing Karnov 64

>> No.5073486 [View]
File: 1.30 MB, 1920x1080, karnov 64 2.png [View same] [iqdb] [saucenao] [google]
5073486

I love Karnov and I believe he should be a meme on /Vr/.

>> No.4071420 [View]
File: 1.30 MB, 1920x1080, karnov 64 2.png [View same] [iqdb] [saucenao] [google]
4071420

>>4068924
>do not want
So what do you want? I should drop the 3D modeling and label myself "game director", like someone on deviantart would do? So every single 3D artist who worked on game design is wrong?

>One of the things I liked about old 8 bit systems with limited resources is that one man projects were viable.
And yet there's not a single notable 8 bit game developed by a single person. Those kind of projects are more viable now, with modern tools.

>That's exactly what I'd expect some deviantart faggot to say.
So, they're better than what I thought, because deviantart trash usually can't create. They just have ideas and shitty OCs, not actual 3D models or a game design document.

It's PHYSICALLY IMPOSSIBLE to develop a full game all by myself.
There's the 3D modeling, and with this we have unwrapping, texturing, rigging and animating, all process that takes hours to complete for a single character after hours of planning. And before all that, we have character design, and that comes after game design, as games should be built over mechanics and not over characters. Again, hours of development.
Besides that, I have a life. I spend some hours walking and at the gym to get fit (that's rare, an artists that lifts), hours at the kitchen to cook something good like pizza and gnocchi, hours acting and hours rehearsing for theatre plays.
Then I would have to also learn unity AND learn programming, as I want to create real games and not cobble shit together at Unity and call it a day.
See, impossible. You would know that if you actually tried to understand how game development works. Not even the most shut in autistic neckbeard could do that unless if was to shit the billionth "8 bit" Castlevania clone.

Se /agdg/. We have some good ideas there, but most games are just Unity character demos, while the only ones that actually progress are too simple and too derivative of what we all already played decades ago.
They're mostly working alone and going nowhere.

>> No.3969972 [View]
File: 1.30 MB, 1920x1080, karnov 64 2.png [View same] [iqdb] [saucenao] [google]
3969972

After Karnov 64.

>> No.3895512 [View]
File: 1.30 MB, 1920x1080, karnov 64 2.png [View same] [iqdb] [saucenao] [google]
3895512

Karnov 64!

The best game you'll never play with gaming's unsung hero, Karnov 64 is a fun mix of Ocarina of Time and Mario 64.
Fight!
Dive!
Fly!
Inflate and float like a BA-LLOON!
Use your trusty ladder to reach previously unreachable places!
Defeat evil demon Arakatai!
Save the earth!
Be a Dragon enough Ninja to fight Bad Dudes!
Become God's greatest fighter!
Organize fighting tournaments with fighters from all over the world!
WIN WIN!

This game is on FAYAHR!

I want to create this on Unity. The game would be something like a N64 Breath of The Wild without climbing and with smaller, segmented areas. So Ocarina + Mario 64.

>> No.3872806 [View]
File: 1.30 MB, 1920x1080, karnov 64 2.png [View same] [iqdb] [saucenao] [google]
3872806

Karnov 64!

The best game you'll never play with gaming's unsung hero, Karnov 64 is a fun mix of Ocarina of Time and Mario 64.
Fight!
Dive!
Fly!
Inflate and float like a BA-LLOON!
Use your trusty ladder to reach previously unreachable places!
Defeat evil demon Arakatai!
Save the earth!
Become God's greatest fighter!
Organize fighting tournaments with fighters from all over the world!

This game is on FAYAHR!

I did this in my spare time, but I liked the idea so much that I think I'll create this game in Unity.

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