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/vr/ - Retro Games

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>> No.9171467 [View]
File: 7 KB, 640x640, gruntedit.png [View same] [iqdb] [saucenao] [google]
9171467

>>9171278
Definitely looks better.
After taking another look at it I think the overall "flat" look I was talking about is a result of low color depth. There are a lot of inbetween colors in the doom palette you're not using that makes it look incongruous with the original style. Here's a mockup of the zombieman to demonstrate what I mean. I basically just made it by smudging the existing colors and increasing the highlights and shadows of some places. This would obviously increase the already massive workload of making a new sprite sheet but I think its worth trying.

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