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/vr/ - Retro Games

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>> No.10593223 [View]
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10593223

>>10593208

>> No.8861987 [View]
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8861987

>>8861242
GARBAGE BRAIN - COFFEE ACHIEVER
I recognize this author from Violent Rumble, and it's pretty clear he just got off of Quake mapping before making this map. The first thing you do is take down shotgunners and chaingunners in a wide open area, which works in Quake but is pretty fucking annoying here. The climb on the actual brain portion was an interesting concept, fighting through monsters with revenants shooting from the side, but started to get annoying after a while. I found the final encounter to be the most engaging, with all the monsters on the top of the brain and trying to activate all 4 switches.

Verdict: Rough. There's a nice climax but a very rocky start. Not too sure what to do to improve it.

>> No.8703675 [View]
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8703675

Recommend me WADs with toilet sectors. I don't care how good or bad they are.

>> No.7955320 [View]
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7955320

Is it time for shitwadding?

>> No.7737890 [View]
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7737890

Sunday Night Shitshow anon here. We'll be
playing Armageddon 2 tonight. Samsara appears to have trouble running on some people's PCs so we won't be using that. How would you all feel about Combined Arms 2.0?

>> No.7154328 [View]
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7154328

>>7154323

>> No.6987240 [View]
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6987240

huh

>> No.6980612 [View]
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6980612

huh [\spoiler]

>> No.6933006 [View]
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6933006

>>6932995
I don't know developer relations but daftpatriot made the character designs at least and obviously some of the posters, don't know if he made the portraits or character sprites but I'd be surprised if he didn't.

>> No.6352526 [View]
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6352526

>>6352087
>I don't really know what a modern SP Quake could do to really separate itself from the Doom reboots.
more HUH

>> No.6335150 [View]
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6335150

>>6335149
..and that's a good thing.

>> No.6304743 [DELETED]  [View]
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6304743

ᶜᵒᵘᵍʰ

>> No.6293919 [View]
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6293919

HUH

>> No.6286953 [View]
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6286953

HUH

>> No.5941723 [View]
File: 6 KB, 199x181, 1551294886274.png [View same] [iqdb] [saucenao] [google]
5941723

HUH HUH HUH HUH HUH HUH

>> No.5941510 [View]
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5941510

>> No.5935172 [View]
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5935172

>>5935169
i have an orge sex doll

>> No.5448531 [View]
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5448531

>>5448524
these things are cancer
I hate when there's mini-games in a run&gun game like doom, they completely fucking bypass the emphasis of the game.

>> No.5090560 [View]
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5090560

Ill start with a 3 person blood server and if anyone else wants to join no harm in nuking it and starting again

86.153.66.247

>> No.5079534 [View]
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5079534

>>5079157
That's interesting. You made me curious, and now I've tried it on Quake 1's Pak0 and Pak1 files.

Pak0
https://my.mixtape.moe/detais.mp3

Pak1
https://my.mixtape.moe/xlzoth.mp3

>> No.4812575 [View]
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4812575

>>4812529
I dont think there's anything "quick" about trying to migrate decorate peasants.

>>4812545
>>4812539
You will also want to set your narrations to low quality, not in terms of kbps but in terms of bitrate.
Not 11Khz but no higher than 22Khz, and maybe set to 8bit rather than 16bit.
> but why?
Because then it Does Not have that clean smooth feeling like someone is sitting right there telling it to you. It will sound more like a movie or more 90s ish.

There's just something about high quality audio that also makes it seem louder or higher pitched, and thats annoying as fuck for something like this. Makes it sound like something a kid would do during summer break.

I mean even with lower quality audio the guy on the comm in Quake 2 giving you orders was still shit, that bad 90s voice acting, but just imagine if the audio was cd quality - it would sound like some dude sitting in a recording studio talking to you.

The narrations for KDiZD makes me cringe for that reason, if those audio clips were at least set low quality maybe even 16khz it wouldnt be good but it would be less cringeworthy to hear.

>> No.4736802 [View]
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4736802

huh

>> No.4733004 [View]
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4733004

huh

>> No.4728228 [View]
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4728228

huh

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