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/vr/ - Retro Games

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>> No.10920937 [View]
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>> No.10665223 [View]
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10665223

>>10664829
It's an ancient game, but I still like the unique blend of fast-paced hitscan combat. Yeah the enemy roster and weapon roster is lacking, but there's an intensity present at all times where you really have to stay focused because enemies can drop you just as fast as you can drop them, especially if they get a shot in from behind. You dodge enemy fire by breaking line of sight, something you can do while shooting back at everyone and moving at the speed of sound. When you use your mouse to move around, you're in total control of your movement and it feels like you're willing BJ to go wherever you want him to pretty much as soon as the thought enters your mind.

>> No.9665624 [View]
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DOOM THREAD / RETRO FPS THREAD - Last thread: >>9649139

DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE/HERETIC/HEXEN/ETC
Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~ Let's post like gentlemen ~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Thief, Deus Ex)
https://imgur.com/a/wWS8zXz

Same thing, in video format:
https://youtu.be/ietb4JwaaXA
https://youtu.be/CGj4gXyCzg0

IWADs and more (>6 GB): https://mediafire.com/file/wuniyrhsjjgq4y8
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake Trilogy (2020-11): https://pastebin.com/Ucb11XhU
Downloads for various /vr/ shooters. (Includes Doom, Quake, Douk, Blood, and more):
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA
More /vr/ shooters:
https://drive.google.com/open?id=1ppJLNvQEPfP4FsOCQBak1TMvPUIswCac
Doom Shovelware:
https://drive.google.com/open?id=1Xy-YDWytlEa2CS9rit-PUgcieh4MrGzR
Fileplanet archives:
https://www.quaddicted.com/files/mirrors/ftp.planetquake.com/
4CHAN DOSPACK + Win98 games (pre-configured):
https://mega.nz/folder/3t8nzSIS#947kyMN6Z80f8HS7q2XlqA

== INFO/LINKS ==
OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

== /VR/DOOM COMMUNITY ==

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/8mDnrsrB

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
https://rentry.org/8ca3061522e0

>> No.9357456 [View]
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9357456

>>9356242
If you already played Doom, then you're guaranteed to find it to be a worse game overall, especially if you play it directly after. However, I still find enjoyment in playing it even today, because it's actually not just a primitive, obsolete version of Doom. Rather, it's its own thing, and feels distinct from Doom because it plays more like a top down 2D shooter in a first-person view.

Some differences from Doom off the top of my head:
>some enemies can remain unalerted by noise
>both you and the enemies are glasses cannons and die quickly
>all weapons use the same ammo pool
On the surface, those 3 changes are unimportant and even bad, but they make for a very intense experience that, yes, gets old quickly compared to Doom, but yet manages to maintain its own unique style of fast-paced combat that's demands the player's full attention at all times. It's precisely because of the game's non-dynamic and primitive engine that Wolfenstein 3D feels different. The lack of depth and complexity compared to Doom is made up for in other ways, and the many other design aspects that would carry over and be perfected in Doom, such as level designers leaving traps for the players, keep the game somewhat interesting and charming.

Also, it blows my mind how many people ITT are saying Wolf 3D is slow to play. I happen to think it's the fastest FPS ever made, both in the way most people think a "fast FPS" plays (100% enemy pain chance per shot, low TTK enemies, fast move speed, being able to sprint and shoot at the same time) as well as the actual game's design. Watching just 1 minute of any speedrun of the game will make that more evident. https://www.youtube.com/watch?v=MbnpEJ11ANk

Anyway, the ideal way to play if you decide you're curious would be with the ECWolf sourceport, which is basically the GZDoom or Quakespasm equivalent for Wolf 3D (higher framerates, resolutions, and the ability to use WASD to move).
https://maniacsvault.net/ecwolf/download.php

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