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>> No.10878256 [View]
File: 165 KB, 283x322, 1710903797349364.png [View same] [iqdb] [saucenao] [google]
10878256

>>10878234
because I didn't see it

>> No.10806836 [View]
File: 165 KB, 283x322, 1680793987455662.png [View same] [iqdb] [saucenao] [google]
10806836

>>10806742
>tfw no more AAAAAAAAAAA

>> No.10724470 [View]
File: 165 KB, 283x322, 1695516146536226.png [View same] [iqdb] [saucenao] [google]
10724470

>>10723653
I heard about it from other members of the classic sam mapping community. One of them said that the guy who made the claim also helped a different group reverse engineer the master server code so they could create the 42amsterdams master servers. So he might have looked into this supposed original engine to help with that. But again it's all rumors by this point.

>> No.10557663 [View]
File: 165 KB, 283x322, 1678384753852027.png [View same] [iqdb] [saucenao] [google]
10557663

>>10557093
I even made a guide and everything...
I shared it in a few other places and others liked the guide so it wasn't a complete waste

>> No.9661908 [View]
File: 165 KB, 283x322, 1676195021132.png [View same] [iqdb] [saucenao] [google]
9661908

>>9661891
you can't change stuff like that in the classic versions without mods, it became a vanilla feature in 2 and the HD remakes

>> No.9593874 [View]
File: 165 KB, 283x322, 1669375771315.png [View same] [iqdb] [saucenao] [google]
9593874

>>9593860
I was very disappointed that he didn't say or reference this line in the beginning of Siberian Mayhem.

>> No.9515928 [View]
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9515928

>>9515913
aaaaaaaaaaaaa... :(

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