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>> No.2071542 [View]
File: 25 KB, 333x141, Calico M110.jpg [View same] [iqdb] [saucenao] [google]
2071542

>>2071524
They were also made in 9mm, but yeah, a .22 seems like it would be great fun.
Is it centered, does it have reload animations?
The .22 caliber Calico pistol didn't have a handguard like the 9mm one does though.

>> No.1963438 [View]
File: 25 KB, 333x141, Calico M110.jpg [View same] [iqdb] [saucenao] [google]
1963438

>>1963384
Sorta, you get a pair of .22 caliber pistols made by the same company, I don't think they ever actually put a 9mm Calico in a Resident Evil game, but the magazines work the same and the layout and battery of arms is the same (though the .22's action is pretty much built like a 10/22 rifle).

I thought it was a pretty nifty weapon to have at the start, I don't recall if it did less damage than the 9mm pistols, but it held lots of rounds measured in percent rather than individual rounds, though you couldn't find any extra ammo for them (which is actually rather strange considering how cheap and common .22 caliber is in America, and even then in the rest of the world)

http://residentevil.wikia.com/M-100P
http://www.imfdb.org/wiki/Resident_Evil:_Code_Veronica#Calico_Model_100P
https://www.youtube.com/watch?v=1UPeoAyovRs

Not a hideously practical weapon, but the .22 models were probably always meant more as "fun guns" rather than practical guns. Though shooting a handful of bullets into a zombie would always be handy I suppose.

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