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/vr/ - Retro Games

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>> No.5264241 [View]
File: 7 KB, 256x192, dosrom6.gif [View same] [iqdb] [saucenao] [google]
5264241

>>5264197
It was never the blowing that made the game work. The Control Deck was so badly designed that the game's pin contacts would not align with the Deck's. Every time you blew just meant an opportunity to finally insert the game with the pins properly connected. Just power off and shift the cart to the right or left while it's still int the Deck.
Incidentally, Sega Systems never had this issue.

>> No.5230816 [DELETED]  [View]
File: 7 KB, 256x192, dosrom6.gif [View same] [iqdb] [saucenao] [google]
5230816

In light of the recent crackdown on retro gaming sites, I have, as of tonight, just finished four grueling months of intensive labour reviewing almost all of the approximately 5,600 existing DOS roms available on the planet Earth, then finding and collecting the roms I deemed worthy as well as their supporting documents and updates (patches).

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