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/vr/ - Retro Games

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>> No.3997836 [View]
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3997836

>>3996436
Try this: http://ericwa.github.io/tyrutils-ericw/
It's a branch of TyrUtils which is used in map compilation. Not sure if it will require TyrQuake to play the maps, but it's a solid client. Faithful in looks and feel, but with bugfixes and enhanced capabilities.

>>3997325
I used Quake Army Knife (QuArK), but that was a long time ago.

>>3997358
Of course I have it. I made it, after all.
Sadly, the source files have been lost, but I managed to save two versions. There may be minor balancing differences between the two, but both should be "playable":

uploadfiles DOT io/syiin
uploadfiles DOT io/hoghq

Some notes:
- Apart from the main attractions, the map design is rather crude and bland, extensively using default textures. I was still rather proud of it back then, I was about 14 or 15 years old.
- The map is designed for fast-paced deathmatches with 2-4 players in mind. It's rather small, actually, but allows for different approaches for most targets.
- Some places are intentionally left unlighted to allow for some fun, confusing "poking in the dark".
- Invincibility and Quad damage can be reached by rocketjumping. Try landing on the ring and work your way up from there.
- Most spawn points will put you right in front of a nailgun to improve your odds against a player who dominates the map with the RL. There is a rare chance to be spawned underground with the ring of invisibility and being transported into "the hole".
- Getting out of the underground chamber that holds the lightning bolt is a bit tricky. Push the left button, wait a moment, then push the right button and step onto the elevator. If your timing is not right, you will be gibbed. Couldn't get it to work any other way.
- Walking over the dong will catapult you into the hole. You can also bombard those camping there by launching grenades into the "pusher-box", using the conveniently placed grenade launcher. :)

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