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>> No.3344814 [View]
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3344814

>>3344693
Yeah that platforming needs to change. That section needs work. Music needs to come back in, and the platforming needs to be much easier. The section after death is difficult because in SOTN you can just jump up through floors and then land on top of them as if they were solid, something I haven't worked out how to do in zdoom. I will just remove some of the ledges to make it more navigable, but I've kind of lost motivation on the project (building Doom64 maps instead...)

>>3344721
Problem is they take a lot of work to build. Would definitely be cool though. I might make another hexen mod at some stage that it just a massive castle. Huge non linear hub clusterfuck with NPCs could be pretty cool. Building the level to the SOTN side textures was a good exercise, but I think the platforming and castle needs to be built in true 3D with a 3D layout to suit zdoom better.

Would be cool to still use castlevania textures though, they are veeeery nice

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