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/vr/ - Retro Games

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>> No.10044556 [View]
File: 86 KB, 688x1024, quake only friend.jpg [View same] [iqdb] [saucenao] [google]
10044556

>>10044534
>that's Quake 3 though
I've only ever played Quake 1. Sounds to me like you could crib elements from Quake 3 for a crossover excuse, then. Especially if the Eldritch game host makes a world out of pieces of the different settings, a la the Beyonder in Secret Wars. (Again, I don't know if Q3 already does this.)

>> No.9941818 [View]
File: 86 KB, 688x1024, quake only friend.jpg [View same] [iqdb] [saucenao] [google]
9941818

>>9941720
Hope you're feeling better, VR Anon. Screenshot looks nice and gloomy. Interested to see how the Shub's Wager redux plays out.

>> No.9863880 [View]
File: 86 KB, 688x1024, quake only friend.jpg [View same] [iqdb] [saucenao] [google]
9863880

>>9863859
Vores doesn't shake up combat, it completely fucking ruins it. Every time you see these things you stop in your tracks and you either snipe them or find the path of least resistance to kill them as quickly as possible.

Shamblers are sponges that take too many hits and will always eat up all your nailgun ammo until you tediously finish them with shotgun / rockets. They're not fun to kill, especially since their death animation is so lame, considering how iconic their look is...

>> No.6665912 [View]
File: 86 KB, 688x1024, 1584291818808.jpg [View same] [iqdb] [saucenao] [google]
6665912

>>6665113
The Quake Community Killed Quake.
You could had shilled QC IN HOPES that zenimax jews could keep the game alive.
But everyone continued with the same retarded and repeated bickering about Q3 vs QL vs QC vs CPMA vs Q2 vs Q1.

You could had Helped Nvidia into making Q2RTX into a good Source port, but Q1 Muh quake bickering killed it.
You Could had Told the Discord Quake Mapping Mafia like dumptruck, beep and so on to eat a dick and care about the damn franchise, make maps for Q2, Q3 and even RTCW instead of one game ad eternum, but you didnt.

Now behold and watch your Ip being killed and replaced by DOOM as id's main workhorse from now on.
Exactly as EPIC did with the Unreal Franchise, and previously with Jazz.

>> No.6266398 [View]
File: 86 KB, 688x1024, quoffe.jpg [View same] [iqdb] [saucenao] [google]
6266398

>>6266373
>its on the quake mapping discord
>doesn't play quake

huh?

>> No.6078107 [View]
File: 86 KB, 688x1024, 6C4EE7AB-B613-45C2-AC47-31284B096F4D.jpg [View same] [iqdb] [saucenao] [google]
6078107

>> No.5804145 [View]
File: 86 KB, 688x1024, quoffe.jpg [View same] [iqdb] [saucenao] [google]
5804145

>>5804127
I should also add that the start map was the labor of Zungryware, one of the wizards of the Quake mapping scene.
I think I somehow managed to break the name triggers in the last row of teleporters, I have to wiggle a bit for them to show up, the one that says "out of service" is where my own map was supposed to go...yeah

>> No.5763432 [View]
File: 86 KB, 688x1024, 1563239856630.jpg [View same] [iqdb] [saucenao] [google]
5763432

>>5763412

there it is, thanks anon!

Updated archive, now with all the map sources:


https://mega.nz/#!W7RW3SLA!a_EB0uK5N8xrnjq_IdJsZAsYNLswC_9wAhDKr2druVI

>> No.5740451 [View]
File: 86 KB, 688x1024, 1563239856630.jpg [View same] [iqdb] [saucenao] [google]
5740451

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