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/vr/ - Retro Games

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>> No.5429285 [View]
File: 159 KB, 1200x960, ?u=https%3A%2F%2Fpbs.twimg.com%2Fmedia%2FDHE5Jn9XkAAWO09.jpg&f=1'.jpg [View same] [iqdb] [saucenao] [google]
5429285

>>5429260
>>5429242
>>5429235
>>5429226
Also when the fuck is someone going to make Voxels that work GOOD in the game?
Voxels are becoming BIG and its partly because of minecraft fags... and the doom/quake community is falling behind on that
> yes I also mention Quake about this because I can easily see a Voxel based game as a Demake for Quake 1 and 2
> except at this point a voxel based quake game would be an upgrade because it would still be 3d but it would make it look pixelated just like it did in the old days

For some flying fuck reason Graf thinks that voxels are inferior to 3d models and he's wrong.
- They're alot easier to make
- They have the retro style
- His code is shit for handling them, which isnt an excuse
> fact is gz should be converting voxels to a single 3d model if it comes to it, in the pre-game loading phase
> take all the pixels and treat them as cubes then use commonly accessible merging algorithms to join each touching object into a single object
> have each polys given a flat color based on the voxel

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