[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.5035023 [View]
File: 50 KB, 449x600, vintage horror.jpg [View same] [iqdb] [saucenao] [google]
5035023

>>5034982
>>5034970
>>5034967
This basically.
The overall architecture for Doom even with the UDMF even adding strong moddability is still stuck way back in yesteryear.

Its technically better than Quake 1 at this point, but even the quake sourceports have surpassed the original limitations for Q1 and they have colored lighting and high def models now. Playing AD is almost a foray into mid 00's 3d gaming and well surpasses anything from the 90s era including HL.

The only way GZ could compete for OpenGL 2.0 or greater capabilities is if, like the queen alien it pulled away from its egg laying sack and got up on its feet to chase ripley. GZ would have to expand its Mapping and Physics Environment and effectively become Q2 idTech level.

GZdoom is, at its foundation, too stuck into the past to compete at a "modern" level for anything. All of the fancy graphics are just window dressing to its foundations which are 90s era 2.5d linedef mapping.

Just imagine if someone said "fuck you graf" and decided to take Quakespasm... and basically transfer the equivalent of DECORATE into it while also providing .md2 support (I dunno does it allow md2's yet?). You would see an enormous migration. People would be remaking doom in quakespasm, modders would be biting the bullet and start trying to make 3d models for it, they'd be giving weapons sprite muzzle flashes, the whole nine yards would be taking place.

Graf better get his shit priorities straight before somebody does something akin to that and makes him irrelevant. Because that shit can come out of nowhere and there's already calls for someone to take the mod stuff of his engine and transfer it to something more stable.

Navigation
View posts[+24][+48][+96]