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/vr/ - Retro Games

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>> No.7860179 [View]
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7860179

>>7860095
>the defensiveness instilled into Dreamcast owners
>Sega fans' lack of experience with the good 3D platformers
I vividly remember going to Best Buy when they had those multi-CRT displays that showed movies or even games people were playing at the demo booth. I already had an N64 along with previous gens of the Genesis and Sonic 1-3. When the Dreamcast came out along with the Sonic Adventure demo, I wanted it so bad as a kid. But shrinking incomes only allowed one console in my house per gen.

I never got to play Adventure until recently from the Sega anniversary sale last year. It was a slog to play through, and that was on Sonic's route alone. I found myself playing in chunks rather than one route per day. I can't imagine what the fuck was going on in Yuji Naka and the programmers' minds trying to construct this game and its controls and physics. It feels like a collection of minigames rather than a cohesive end-product. Sonic's running sections feel far and few between, interspersed with exploring the city, janky platforming and silly minigames like Twinkle Park's go-kart sections and the platforming on the Egg Carrier. Tails fails to deliver, Knuckles is a bore, I can only dread Big and Amy's route, and I don't know what to expect from Gamma's route.

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