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>> No.5433831 [View]
File: 111 KB, 640x400, Screenshot_Doom_20171109_153635.png [View same] [iqdb] [saucenao] [google]
5433831

>>5433819
>>5433809
>>5433790
Oh wait thats right, almost forgot
im the one who made that low-fi graphics booster for Smooth Doom
> converted some fireballs to particle effects, made the plasma sparkles pop, gave fire sparks to some monster fireballs, made the plasma look real nice using only additive effects

>> No.4394791 [View]
File: 111 KB, 640x400, Screenshot_Doom_20171109_153635.png [View same] [iqdb] [saucenao] [google]
4394791

>>4394731
>>4394752
>>4394680
Its far enough along I think I can post another copy of it with the current changes.

Smooth Doom Upgrade
load this after your smooth doom pak
it is compatible with remasterSfx.
> I use gzdoom2.4 and test on that, ive heard it kicks errors on higher versions, you have graf to thank for that if it happens
> my comp doesnt agree with the new trucolor mode so until it stops crashing my game straight to the desktop ill be using v2.4

The only source of contention I can forsee with it is the baron fireball but I think it looks decent enough. I am hoping to improve on it.

Download:
https://mega.nz/#!voAkQK7B!0wJsWvNUbHWDo3Ty5f0J-tvrLzPXwFKq4EFJs0MXWXI

The version of Smooth Doom im using:
https://mega.nz/#!ChhXnZ6C!Xw1XYIWBr8IwGuDYGE1Vzl0viXtdYFThUIboicoIUBE


> Previous version of my SDUpgrade which was uploaded Friday:
https://mega.nz/#!ukYz0TYK!gcViY_zbUNq4KbSsHknU4Bp61KniOVi5wP9m2KItI_Y

>> No.4387716 [View]
File: 111 KB, 640x400, Screenshot_Doom_20171109_153635.png [View same] [iqdb] [saucenao] [google]
4387716

>>4387696
>>4387640
I got it hammered out, most of the control on that is in the particle itself based on its lifespan. I also made what spawns the particles spawn more of them.
> if you spawn a bunch but they have a short lifespan, its still underwhelming, more of a twinkle than a trail of sparks

Anyway thats solved, and also the radiation sparks which are given off by the bfgspray are just about perfect (it creates short lived bright blue ones combined with the longer green ones). I didnt expect it to work out that perfectly, it seriously enhances the flash and makes the spray attack feel Very Dangerous, like bits and pieces of these creatures are being teleported into space or some shit.
> be forewarned if you got a slow machine like mine you might get a frame lag when it hits a boss monster since thats alot of objects its generating, thankfully they go away within a few tics.


So I think im going to leave it as it is, if I do any modding on it at all I will probably be replacing some of these particles with actual particles rather than a resized glob. Hard to imagine I did all of that with just a 225kb package.

> I am not associated with the smooth doom project, im just trying to improve on it in the face of extended delays. Smooth Doom may have other problems im not aware of, this only enhances it and corrects a couple problems I noticed.
> Credit for the HD palette goes to whoever did the PalPlus, which I used as a base to modify from.

Smooth Doom Upgrade 0.99
https://mega.nz/#!ukYz0TYK!gcViY_zbUNq4KbSsHknU4Bp61KniOVi5wP9m2KItI_Y

This is the version of Smooth Doom that ive got (they never included the version number in the credits?)
https://mega.nz/#!ChhXnZ6C!Xw1XYIWBr8IwGuDYGE1Vzl0viXtdYFThUIboicoIUBE

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