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/vr/ - Retro Games

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>> No.1699396 [View]
File: 787 KB, 734x1389, IG-88.jpg [View same] [iqdb] [saucenao] [google]
1699396

>>1665243

Samefagging again. I recently replayed the entire game a few days ago, in only two sessions (it's not a particularly long game, took me only about 4 - 5 hours total), and I guess I'll have to partially rescind what I said earlier about the bosses being terrible.

The IG-88 bossfight is actually very well-done. The droid is equipped with some rapid-fire lasers and pulse-weapons for when you get close up, and if you stay out in the open too long, you're toast. This, coupled with the mess of an area you have to fight him in, as well as the constant whirring and clicking of his gears and servos, means you have to be constantly on the move, and it's always a huge shock when you peak around the corner, expecting to pop a few shots at him, only to hear his mechanical walking noises and realize he's actually turning the corner right behind you.

The Boba Fett fight is also pretty frantic, since it has you constantly on the move as well, but given the verticality of the environment you are in, as well as the jetpack both you and Fett are equipped with, it makes the fight feel entirely different from IG-88. My main problem with the fight, however, is the second-half. After you blast Fett, he returns to his hangar, only to emerge in his ship, the Slave-1. The bossfight then degenerates into a boring circlestrafe contest in which you have to nail the ship in the back to hurt it (annoyingly, there's no indication this is its only weakness; firing at the front of the ship will have all your projectiles pass right through the geometry, which made me at first believe the game was glitched).

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