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/vr/ - Retro Games

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>> No.10096283 [View]
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10096283

>tiny AAAAAA in the distance

>> No.10017840 [View]
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10017840

>>10017814
I need to stop procrastinating and get back to work on it. At the very least I should finish this last section I've been working on and release something because the rest of the map is already polished enough.

>> No.10006097 [View]
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10006097

>>10005839
Don't worry, I made the same mistake too.

>> No.9805629 [View]
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9805629

>>9805603
>Why would you ever subject yourself to that?
Because we have to, plain and simple. It may be literal clown vomit but everyone must endure the pain at some point so these mistakes never get repeated again.
And if we did, I planned on using this renovations mod to help improve the game's visuals.
https://steamcommunity.com/sharedfiles/filedetails/?id=1239125891

>> No.9530736 [View]
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9530736

>>9530678
you could maybe join the serious sam map jam...

>> No.9486846 [View]
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9486846

So what are all the /vr/ projects that we have lined up at the moment? Unrattled is currently happening I know that, but is anything else planned directly after? Violent Rumble 2 (or did that already happen)? Reason I'm asking is because I would like to start planning for a Serious Sam /vr/ project now that I got most of the tutorial out of the way. It would definitely happen sometime in the new year so there's no rush, I just don't want to step on the toes of other projects around that time.

>> No.9385941 [View]
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9385941

I still want to try hosting a serious sam mapping project here sometime. The editor definitely isn't the hardest out there, but the only issue is the small amount of good tutorials. Of course I would be willing to help teach anyone who's interested in the ways of SED.
The project would also need a name. I saw "A Serious Case of /vr/" being thrown around a while ago and I like that.

>> No.9218140 [View]
File: 85 KB, 239x194, 1645260210521.png [View same] [iqdb] [saucenao] [google]
9218140

>>9216041
>and weak hitscanners in order to be fair
but arachnoids rarely spawn in serious sam compared to most other enemies and they're the only hitscanners
they never spawn in big open arenas where you don't have cover (except for in the tower of babel level, fucking croteam)

>> No.8807702 [View]
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8807702

>>8807681
I am all for a serious sam map pack sometime, but people would have to commit to learning SED for the project to succeed. And I seriously don't know how many people are willing to learn a brand new editor that's lacking in the tutorial department.
>A Serious Case of /vr/

>> No.8727638 [View]
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8727638

>>8727625
the kamikaze idle sounds always get a chuckle out of me

>> No.8716307 [View]
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8716307

Would anyone be down for a bit of Serious Sam TFE classic deathmatch? I can host a dedicated server but it'll be in central US. Also, I could do co-op if anyone wants to instead but I'd really like to try a bit of DM first.

>> No.8580474 [View]
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8580474

>>8580438
I heard another anon say this a while ago but when playing serious sam you basically have to develop eyes on the back of your head. Really helpful when fighting bigger hordes of kleer because you need to learn how to predict their movements when they get behind you.

>> No.8448678 [View]
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8448678

>>8448645
Which did you like more, TFE or TSE?

>> No.8429168 [View]
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8429168

So in Serious Sam, what happened to all the people in Egypt (and elsewhere in TSE) when Mental's army invaded? Following that, wouldn't their disappearances/Mental's invasion cause massive ramifications for the timeline in the future?
And why are there miniguns in ancient Egypt? Time Travel is whack.

>> No.8353451 [View]
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8353451

>>8353440
I'd love to try a /vr/ mapping project for the original first or second encounter sometime in the future. It would be a wonderful mess.

>> No.7156183 [SPOILER]  [View]
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7156183

aa

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