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/vr/ - Retro Games

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>> No.10087196 [View]
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10087196

>> No.9406740 [View]
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9406740

Save states for action games is super lame and totally defeats the point. Most of these retro platformers are around 30 minutes long and can be finished in a single sitting. I think savestates can be great for practicing hard parts, but if you complete a game using them, you didn't beat it as intended.

>> No.7400319 [View]
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7400319

>> No.7261834 [View]
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7261834

As a PC gamer of the time, I genuinely felt sorry for people who got an N64. The console was grossly underpowered, leaving the unfortunates who owned one playing muddy, blurry games at abysmal framerates.The cartridge format limited games scope and ability to push the limits. Yet, those are not the real problem with the N64.

The truth about the N64 is that it genuinely has one of the shittiest libraries outside of failed consoles like the Jaguar. Outside of a tiny sliver of first party games, the N64 is filled with garbage, and even the games that people hold up as examples of how great the system was looked and played like a fucking turd compared to what we had on the PC.

Seeing people talk about how awesome N64 games were is sad, the same sort of delusion that people with Amiga computers or a ZX Spectrum growing up might have. It's just a pathetically inferior console with a giant overpriced library of shovelware and underwhelming games held up as masterpieces by damaged souls who are literally too broken to know any better.

>> No.6985285 [View]
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6985285

I'll give a shot at it.
First is the computing power. Speed of computers was progressing rapidly during the 90s and early 2000s, so the new machines offered the biggest jump in computing capability between generations ever. This has a few consequences.

One was the fact that artists just had the raw power to model and display something that acceptably looks like what it's supposed to represent. Instead of trying to use low resolution textures and paper doll polygon counts to build an abstraction of everything, they could just fully model characters and objects. This had artistic tradeoffs and changed the approach that people took towards representing objects and animation.

Second was the gameplay. Fifth gen was a cambrian explosion of experimentation. No one had really figured out what games were, and tons of money was flooding into the industry. Things like 3D and FMV were new concepts, and it wasn't clear how they were supposed to work. Yes, it meant that a lot of games have clunky controls or design choices most people wouldn't make today, but it was also a wonderfully fertile era of creativity and risk taking. By the time 6th gen came around, things had started to solidify into strict genres and more standardized controls and concepts that exist even to today.

Third is just the amount of storage space. The advent of DVDs meant that games could be massive, and games moved to fill it. Arcade style games died in the 6th gen, and don't really exist anymore outside of indie titles. The bloated 120 hour RPG came into being, and games used the space to make stories longer and longer.

Finally, these consoles represent the tipping point from niche hobby into mainstream entertainment. Halo 2 had its movie-toppling launch, and set in motion the casual cancer that would go on to destroy everything.

Anyways, this isn't a definitive or well researched post, it's just my two cents on why there is a divide.

>> No.6679417 [View]
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>>6678589

It's a superb game but the scoring is quite high level. There's medaling, bombing, secrets, rank control, and quite long periods of boss milking to practice for a high scoring run. I don't consider Garegga a beginner friendly game.

If you want to get in to scoring shmups, I recommend picking a game with a straightforward scoring system that has a high skill ceiling. The original Dodonpachi, Eschatos, Mecha Ritz and Dangun Feveron are all cool games that balance easy to understand scoring with survival. The risk/reward tradeoff is easy to understand and practising for better scores will come naturally.

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