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>> No.3415370 [View]
File: 316 KB, 1377x808, Silos_needed.png [View same] [iqdb] [saucenao] [google]
3415370

>>3415080
I used them a lot in a Morte and in my Castlevania mod

They're good as long as you stay under 100 or so per map. The silos in pic related caused GZDoom to lag pretty badly (any noticeable lag is bad imo) and so I removed them and replaced them with blander silos that you couldn't climb up. All the buildings use 3d floors though. Its good for simple multi level concrete prefab-like buildings. Also necessary for something like a Castlevania mod where platforming is widespread.

Mapping for Doom64 without the use of 3D floors made things interesting, but I've managed to still do multi level buildings in the latest city map, which I just finished today:

http://z13.invisionfree.com/Doom64EX/index.php?showtopic=143

Its map 5, runs in Doom64EX as usual

>> No.3098217 [View]
File: 316 KB, 1377x808, Silos_needed.png [View same] [iqdb] [saucenao] [google]
3098217

Whipped up some quick silos. How did I do? 3D floors up the wazoo

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