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>> No.5035169 [View]
File: 1.95 MB, 500x500, revolving autocannon.gif [View same] [iqdb] [saucenao] [google]
5035169

>>5035149
ive never played Cube2, when I picked it up it seemed broken and wouldnt display player models or such... ive never seen that game in any functioning state

>>5035139
>>5035148
One thing I had a remarkable idea for was a brush-based tile game FPS which basically goes off of what ROTT did except with a wide variety of wall shapes which would be textured in 3d.
Any large flat surfaces like the ground, or the areas (dead noclip space) encapsulated by a section of walls could be defined as a contiguous object. In the case of dead space it could generate wall tiles inside if you blew a hole in a wall or a wall piece moved revealing it. Floors wouldn't have to be made up of a bunch of tiles, it just tiles graphics across them like doom's flats work.

Idea is you're not technically dealing with a 3d modelled environment, no BSP trees necessary, and if you have a decent number of shapes for wall and object tiles you can still have a rather decent FPS experience which is fully 3d.

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