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/vr/ - Retro Games

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>> No.3866290 [View]
File: 171 KB, 1280x720, Screenshot_Doom_20170318_002251.png [View same] [iqdb] [saucenao] [google]
3866290

>>3866174
What are you testing this in? Getting pic related in zdoom 2.8.1 but works fine in gzdoom regardless.

Liked the spfaces on the yellow door and the design of the room opposite the vile. The skychange through the fireblu teleport was neat but the fight there was a bit boring unfortunately and I don't know what you could do to change that.
I'm glad the map loops around that's always a positive, the experiment room looks promising too

Definitely much better than your previous iteration of the map especially in the texturing department

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