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>> No.10780269 [View]
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10780269

>>10779625
Played some maps. Here are thought. Listed by original map names.

Entryway - Decent start. Not much you can do with it really, but it at least didn't feel like MAP01 in any way.

The Underhalls - softlocked in crusher room. Otherwise good. A bunch of teleporting enemies which may dampen the point of the challenge, except that the original Underhalls did it as well

The Gauntlet - I like the secret chains, that always feels good in a map. Because the first door blocks sounds when opened you can easily pick off the first few monsters without waking the others up. This happens in a few places. I ended up with a a shitload of supplies by the end. Maybe a tad too easy.

The Focus - I like the flashy imp room. Feels very "doom" - maybe have the walls drop faster so there's less time to switch from the fists (I used them anyway tho). I liked most of this map. Gret jb.

Waste Tunnels - Great aesthetic. Loved the eyeball-IOS face in the dark. Was confused by the berserk/soulsphere thing, and when they both moved up I kinda went "fuck it then" and moved on. And there was another soulsphere shortly after anyway. The rest of the map was great. It was a little cumbersome getting back to the yellow key door. The exit was beautiful.

The Crusher - No critiques. Great map. Great use of barrels.

Dead Simple - I like how broken up the cave is at the beginning. Fuckin loved the Crays. Map is maybe too open and therefore easy. Not a lot you can do with Dead Simple either I guess. It was pretty.

Tricks N Traps - Real class act. It was aight.

That's all for the moment. TTFN

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