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/vr/ - Retro Games

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>> No.10219039 [View]
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10219039

>>10216994
>They really cared about that "Aliens USMC" style

And God bless them for it. I love the design that combines the 'badass military' theme with a duke nukem action hero style. The vietnam era / 1980s stylings with some choice sci-fi / near future elements results in really good feeling material.

>> No.10057484 [View]
File: 398 KB, 458x459, 0mu6n9bqcex61.png [View same] [iqdb] [saucenao] [google]
10057484

>>10055521
2048 Units / 512 Linedefs
I really liked the tight, challenging plutonia-like maps and the custom textures were used just right to enhance the mood, especially liked the techbases with quakeish textures and so on so forth.

Right now I've been re-burnt out on Doom so I think I need to play something like Blood as a palate cleanser

>> No.9908376 [View]
File: 398 KB, 458x459, 0mu6n9bqcex61.png [View same] [iqdb] [saucenao] [google]
9908376

>>9908348
>Trailblazer
Looked at the trailer for 5 seconds, downloaded!
I've seen someone post screenshots / webms of it and it looked pretty damn good!

>>9908346
I'll look into it, thanks!

>>9908340
Additionally ; Megawads are okay but honestly smaller wads, 8-15 maps are more my speed. Won't be turned off by a lot of levels but smaller wads are a good recommend as well.

>> No.9876459 [View]
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9876459

What are yall's retro fps experiences on Linux?
>inb4 google
Yeah, I'll google all the relevant guides and shit but I want to hear if anyone has had any specific experiences with Linux and Retro fps games what games don't work, which have issues etc.

Mainly focusing on DOOM / Build Engine and Quake engine games.

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