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>> No.8518882 [View]
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8518882

>>8518836
Mr. Awesome going against TG all these years and getting fucked left and right. Turns out he was right all along. Fuck Billy, Todd Rogers fuck Walter Day.

>> No.7722043 [View]
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7722043

>>7722034
I have no idea yet. Almost certainly just set dressing to make walls less boring while keeping poly count to a minimum.

>> No.7347906 [View]
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7347906

>>7323861
huh!

>> No.7090492 [View]
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7090492

>>7090457
adds clutter I guess. I'd rather a small, streamlined HUD that tells me exactly what I need to see.

>> No.6170536 [View]
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6170536

>> No.6149338 [View]
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6149338

>> No.5444763 [View]
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5444763

Why did id decide to drop RNG damage for Quake?

>> No.4430030 [View]
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4430030

>>4430014
>HD textures

>> No.4199698 [View]
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4199698

>20% of the map is fully detailed, lit, texture-aligned and has working entities
>30% is blocked out or using dev textures
>haven't even built the other 50% yet
how do is top doing this shit

>> No.4096703 [View]
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4096703

>>4096695
>Google it
>id tech 1 is Doom and id tech 2 is Quake AND Quake 2
>this whole time I was 100% sure the Doom engine was counted separately from the brush-based engines and id tech started with Q1
I am completely astounded to discover this, what in the goddamn? I thought that Berenstein/Berenstain hogery was a bunch of bullshit but I can see where they're coming from now.

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