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>> No.7462995 [View]
File: 394 KB, 1273x848, Blastmaster helmet.png [View same] [iqdb] [saucenao] [google]
7462995

>>7462964
You could try saying please in the future, you know. But I finished up the idle animations for the HUD face in the Blastmaster set here >>7460960
Just gotta finish up the last pain frame, death frame, and then get it all in game. Then I'll start on the Tech Monk's HUD face.
Have this neat bit of art that HyperUltra64 did of some helmets.

>>7462978
No regrets there, if there's something actually broken, then I need to fix it. Though if I was a real honest to god perfectionist I'd revamp the Blazter in GMOTA and adjust the damage numbers and HP values of everything to be more reasonable. But that'd be fucking insane to do, so to hell with that. The only thing players would notice if I did that would be infighting would be more effective and any map custom monsters wouldn't get one-shotted.

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