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>> No.4101806 [View]
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4101806

>>4101790
>Why do you describe the ice laser beam as an unwnated powerup?
It might make enemies take one additional hit to kill, so yes, it does slow you down. The developers of Super Metroid knew this, and made it so you get special effects in your beam if you deactivated the Ice. The developers of Fusion went one step beyond and made your secondary weapon the one that freezes enemies, so I know this isn't just me.

>you also have a good amount of secrets to discover increasing replay value
Meh, it's a paltry ammount compared to what's in Super Metroid. Take Maridia for example. That place has several enemies you'd never see if you didn't explore and find them, like the Gamera turtle, the digging robot, or the rolling Nautilus. It's great. Neither Zero Mission nor Fusion have anything like that. Zero Mission just lacked ambition imo, save for the new bosses and Prime/Fusion elements there's little to nothing fresh in it. Remember those little parasites that eat the pulsating tumor things in Brinstar? I like that a lot. I wish it had more of that, and that it was up to you to discover it, like in Super.

And I agree, Fusion is too piloted, that's way too oppresive at times, and I understand why some many people dislike it.However I think the game works fine as its own thing, it compensates on some aspects for sure.

>>4101780
>announcing your sage
Come now.

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