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/vr/ - Retro Games

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>> No.9637235 [View]
File: 1.62 MB, 1289x769, 1659310557849.png [View same] [iqdb] [saucenao] [google]
9637235

>>9637205
>how it actually looked

>> No.8417506 [View]
File: 1.62 MB, 1289x769, 6B49736D-FC88-456C-8C1D-84FA4E20647C.png [View same] [iqdb] [saucenao] [google]
8417506

>>8416232
Another /vr/ autist who doesn’t understand how the world works. This product has a niche but lucrative market: late gen x, millennial, and early zoomer manchildren in their mid 20s to mid 40s who have lots of cash to spend, want to play their childhood games, and realize that the original consoles had screens that were dogshit by modern standards. I’ve put thousands of hours into my gameboys, but I literally can’t play them anymore because the screens are unlit and low quality. Not even my GBA SP, which has a backlit screen but its washed out and ugly. The analogue pocket is a luxury good that I can afford. The other analogue products have HDMI out and new flagship TVs only have HDMI inputs.

>> No.8403239 [View]
File: 1.62 MB, 1289x769, 1609141523437.png [View same] [iqdb] [saucenao] [google]
8403239

>what a real dmg shader should look like

>> No.7054737 [View]
File: 1.62 MB, 1289x769, gb.png [View same] [iqdb] [saucenao] [google]
7054737

>> No.6041790 [View]
File: 1.62 MB, 1289x769, 1549751251378.png [View same] [iqdb] [saucenao] [google]
6041790

>> No.5557639 [View]
File: 1.62 MB, 1289x769, unity2.png [View same] [iqdb] [saucenao] [google]
5557639

>>5557634

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