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>> No.7194134 [View]
File: 7 KB, 439x182, crash.png [View same] [iqdb] [saucenao] [google]
7194134

>>7194047
>>7192131
Most of the problems only become apparent when you make maps, but there are some that make the port objectively worse than others.

1: It can no longer be updated, thanks Atari.
2: The port can't play midi files, only the red book audio soundtrack. (No custom music)
3: Some of the enemy ai / behavior isn't accurate.
4: Weapon damage / enemy weakness aren't properly implemented.
5: Audio layering is fucked beyond belief. Effects can and will continuously layer on top of each other until the sound cuts out.
6: Generated explosions can be heard at full volume across the map, combined with the previous issue this makes fireball generators ear rape.
7: Some of the triggers / scripting are not functional, you can't create a trigger for when the player leaves a sector.
8: New maps created with xmapedit will not launch in Fresh Supply, they have to be saved in vanilla mapedit.

Needless to say, you shouldn't be using Fresh Supply, unless your playing that extra crispy mod.

>> No.7124670 [View]
File: 7 KB, 439x182, cool port great job.png [View same] [iqdb] [saucenao] [google]
7124670

>>7124323
Ideally the maps will be (somewhat) compatible with all source ports.

Fresh Supply has some really dumb problems that most people wont notice unless you mod blood. For starters, the way it handles audio is beyond retarded. Effects will layer on top of each other and keep triggering until the sound cuts out, the range for fireball sounds seems infinite as well.

Not only that, but the earthquake effect will never stop in my experience and shake the screen violently anywhere in the map. Certain delayed triggers seem to be busted as well. Maybe I'm just a shit mapper, but this works fine in the other ports. I have to make separate revisions just for FS.

I also can't get the midis to work in the .ini file, no problems with Nblood or GDX.

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