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>> No.8298462 [View]
File: 2.99 MB, 890x480, diemf.webm [View same] [iqdb] [saucenao] [google]
8298462

>>8297806
Recreational Astrocide v5:
https://mega.nz/file/pW5GQapa#9Zhm2Tku6C8p2rX6nqgKM2a8WySNQKU8AcNOsZq99AA
fucking hell. hopefully that's it with revisions for the foreseeable future. had to be done though.

investigated the Kex HoM: basically you can't mix liquid and non-liquid textures on non-worldspawn bmodels (doors, walls). the basic solution is to split off the portal brush into a separate entity. the problem is that two func_bobs can potentially desync over a long time, but then again it's a start map so this shouldn't be a big problem.
oh and also trigger_void doesn't remove corpses or heads, regardless of the spawnflag.

bored with testing. moving on to impco.

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