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/vr/ - Retro Games

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>> No.9707905 [View]
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9707905

>>9707454

>> No.9191336 [View]
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9191336

>>9191154
>They are so much better in terms of game design.
They aren't, combat doesn't have as much nuance as FF, and FF combat is quite bad to be honest.
>Dragon Quest has a lot more in common with those games
It hasn't, I can come up with a single gameplay aspect that they share yet is absent in FF.
>The writing is unironically better too.
Well, DQV had a good story, but someone may complain that FFVII mogs anything DQ did storywise.
>It's minimalism that serves to encourage the player to explore the world instead of forcing them to sit down and listen to someone elses fanfiction.
Early DQ (and very early FF) used to be like that, but not anymore. People actually prefer characterbased plots. I prefer early jrpgs take in that aspect.
>Chrono Trigger was great because it had the unique settings of the final fantasy games, but the gameplay loop was definitely Hori's doing.
Funny because it is exactly the opposite, the gameplay has square's touch (is not that different to FF's ATB), while the unique settings owes a lot to Toriyama's art. Actually, if you read the development interviews, it looks like Horii was more like the invited artist, Dragon Quest was actually 80% Square, 5% Horii, 15% Toriyama.

I like both franchises, and I actually prefer jrpgs with not that much story/dialogues tho.

>> No.5050839 [View]
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5050839

>>5049938

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