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>> No.3554604 [View]
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3554604

>>3554356
I think you should play with textures to distinguish the rooms/sections, so you can orientate better when you get a new keycard and need to backtracking. Now see pic related

A- The door after door kinda kills the flow, Could you add a shortcut in the window? Oh, and it's a bit weird to activate a trap (the green button you push to get the blue keycard) and put the player in a safe zone

B- Here you placed a megaarmor, but in the next room there is a green armour. I think you should quit the megaarmor and place it in a secret area (The secret area near C, maybe?)

C-You put some chaingunners here, but I think you should change the last one you fight and make a more interesting combat, because another chaingunner isn't interesting

D- I see a glitch here, didn't you notice it?

I like how somethings works. The lift switch, there is flow in the combats (but I agree with >>3554464, need more shells at the beginning so we can forget the pistol), the areas with green slime

I think it's all

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